Those who see him only as a war beast, a rebel immersed in cruelty are wrong. For local garrisons, he`s Nemesis which everyone should hide from behind thick walls.īut even infamous Iorweth has his secret. For Vernon Roche, he`s the enemy number one. He fought against special forces of Temeria many times and always managed to escape any ambush. Hidden in the wilderness on the border between Temeria and Aedirn, he attacks the rich and slits the throats of the poor. He treats both humans and elves suspected of collaboration with equal cruelty. He created a commando unit, which became a legend. After his unit was broken up, once more he gathered veterans disadvantaged by injustice, rebellious elven youth, dwarven mercenaries hunted by law. During the war against Nilfgaard, he was the leader of scoia`tael commando unit which was heatedly racking Northern Kingdoms, and later - for many months - escaping Temerian special forces. Ultimately, you simply want to survive while remaining true to your profession.įor some he`s the most wanted bandit in the Pontar valley, for others - an indomitable fighter for the rights of nonhumans. You`re no saint, and not out to save the world. However, you are unrelenting and without remorse when you must fight. As long as even a small possibility remains of resolving a conflict by other means, you sheathe your sword rather than tempt fate. Neither do you revert to force when it isn`t necessary. Still, your prowess has not led to arrogance. It`s therefore unsurprising that your ability to wield them is renowned, or that very few are keen or even willing to risk their lives by engaging you in combat. And second, you possess a couple of rather forceful deterrents, a solid sword and a simple set of life rules. Therefore, one is far more likely to encounter an elf than a monster-slayer such as yourself. How is it then that witchers, while equally non-human and different, do not share the fate of these poor devils? The answer is twofold.įirst, relatively few of you walk this earth. That they exist and are different triggers resentment, animosity and hatred among common folk, who will use any pretext to show them their proper place. This puts you in the same precarious position as non-humans who find themselves impaled or hanging from nearby trees. People will seek you out for your skills, but you must know to disappear when your presence is no longer desired. I've turned up the gamma and brightness a bit so the traps are easy to see, and I don't follow Serrit if he steps over any traps, but no matter what, when I get to the same area where there are assuredly NO traps, this process repeats itself.Īnyone else had this issue? I'm not seeing anything about it in this forum or others after a good half an hour's search.You are a witcher, a mutant. During the part when you're to walk behind him in the cave to avoid traps, I always get to the same spot and Geralt wakes up, says "I was so close, one more time," or some such, Dethmold curses and sends you back in to the same section, and this process repeats itself ad nauseum. In any case I'm having a problem during the Necromancy part when Dethmold sends Geralt into a trance to see Auckes' last memories. Is it just me or is there less to do, or do the quests take less time? Aside from the case of the missing drunkard (Odrin) I really didn't enjoy any of the quests, and I spent a great deal less time on this path than I did on Iorveth's. Before I start in with my problem, I have to say that Roche's path is quite dull in comparison to Iorveth's. This is my second playthrough and I chose Roche's path.
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